🇬🇧 Hydropower InventionsLearn about the various mechanical inventions for laborious tasks, eventually turning and utilising running water sources as renewable hydropower for a community. Create a mill by simulating a historical invention. Pour water over the wheel, where water can be collected and reused to power the movement. | | |
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| | Facilitators set the groundwork for students to understand the purpose and components of the project with a well-defined set of learning objectives. By delving into the lesson's fundamentals, students gain the confidence and insight to craft their unique renditions of the project. | | | Equip students for before starting the lesson by familiarizing them with frequently used vocabulary words, enhancing their writing skills, and engaging in constructive building exercises. | | | Recognize that inventors solve problems to make the world a better place. | | | Explain how the iterative nature of design aims to continually improve human life through the watermill invention. | | | Experiment with friction to create a mechanical invention that spins in water. | | | Build a water-powered mechanical invention to propel a grindstone. | | | Reflect on potential inventions such as the waterwheel to solve big problems in the world and how to improve hydropower with water conservation efforts. | | | Extend water-related prototypes through open-ended challenges that link to Sustainable Development Goals. |
SDGs | |
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Goal 7
Ensure access to affordable, reliable, sustainable and modern energy for all. | Understand the disparities in energy access and its impact on communities. Begin with a reflective activity where students share their understanding of energy sources and their availability in different parts of the world. Encourage brainstorming of actions students can take to promote clean energy adoption, such as raising awareness, advocating for policy changes, or participating in energy-saving initiatives. | Goal 9
Build resilient infrastructure, promote inclusive and sustainable industrialization and foster innovation. | Create a sense of responsibility towards building sustainable infrastructure and utilizing resources mindfully. Provide resources such as articles, videos, and discussions that explore different forms of innovation (technological, social, organizational) and their potential benefits. Conduct class debates and discussions that encourage students to critically assess the ethical and societal implications of technological advancements. Assign projects or discussions that challenge students to propose sustainable infrastructure solutions for specific challenges in their local area. Guide students in creating awareness campaigns or presentations to promote sustainable development principles within their school or community. |
National Curriculum | |
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KS2-1
Use research and develop design criteria to inform the design of innovative, functional, appealing products that are fit for purpose, aimed at particular individuals or groups. | I can research and design a range of interesting, useful and appealing products that
are aimed at certain people or groups. | KS2-2
Generate, develop, model and communicate their ideas through discussion, annotated sketches, cross-sectional and exploded diagrams, prototypes, pattern pieces and computer-aided design. | I can develop and communicate my ideas through discussion. I can develop and communicate my ideas through sketches. I can develop and communicate my ideas through diagrams. I can develop and communicate my ideas through models. I can develop and communicate my ideas through patterns. I can develop and communicate my ideas through computer-aided design. | KS2-1
Investigate and analyse a range of existing products. | I can explore products, say how good they are and explain how they could be better | KS2-2
Evaluate their ideas and products against their own design criteria and consider the views of others to improve their work. | I can explain how good my own product is, listen to the views of others and explain ways I could make it better. | KS2-3
Understand how key events and individuals in design and technology have helped shape the world. | I understand how key events and people in design and technology have helped shape the world. | KS2-1
Apply their understanding of how to strengthen, stiffen and reinforce more complex structures. | I can build structures and explore how they can be made stronger, stiffer and steadier | KS2-2
Understand and use mechanical systems in their products [for example, gears, pulleys, cams, levers and linkages]. | I can explore and use things like gears, pulleys, cams, levers and linkages in my product. | KS2-3
Understand and use electrical systems in their products [for example, series circuits incorporating switches, bulbs, buzzers and motors]. | I understand and can use electrical systems, such as series circuits incorporating switches, bulbs, buzzers and motors in my product. | KS2-4
Apply their understanding of computing to program, monitor and control their products. | I can use computing to program, monitor and control my product. |
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