Sierpinski Kite Flying Forces | | : United States 4th

Sierpinski Kite Flying Forces

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United States 4th

Explore the rich history of kite flying, as well as the different types and purposes of kites. Learn about inventors who played a key role in the development of kites and investigate the forces at work to make kites fly. Experiment with flying a tetrahedron and then collaborate to build and fly a larger Sierpinski pyramid kite.

Cover image

Overview and Objectives

05:00

Facilitators set the groundwork for students to understand the purpose and components of the project with a well-defined set of learning objectives. By delving into the lesson's fundamentals, students gain the confidence and insight to craft their unique renditions of the project.

Assign this lesson as a student resource. Have students read the list then watch the video.

This section prepares students to engage the lesson. The listed student objectives are a basic platform to get started, and students are encouraged to modify these and set their own goals based on their interests and areas for growth. Throughout the teaching of this entire lesson, the facilitator provides an opportunity for students to collaborate with each other and provide feedback on their individual or group project.

Preparation

30:00

Equip students for before starting the lesson by familiarizing them with frequently used vocabulary words, enhancing their writing skills, and engaging in constructive building exercises.

Get familiar with Sustainable Development Goals & vocabulary. Assign this lesson as student resources. Have students read the list and watch the video.

As students progress in the lesson, they will reflect on their learning with a group conversation or sketching in a journal in the Reflect section. This process includes assessing their own progress and identifies next steps to improve their project that are meaningful to them as they go into Challenges section.

Warm-up

10:00

Learn about kite design as a phenomenon throughout the ages.

Read and answer questions in Warm-up.

This section prepares students to engage the lesson. The listed student objectives are a basic platform to get started and students are encouraged to modify these and set their own goals based on their interests and areas for growth. Throughout the teaching of this entire lesson, the facilitator provides an opportunity for students to collaborate with each other and provide feedback on their individual or group project.

Common Core ELA

When reading text, students apply vocabulary from Preparation section following CCSS.ELA-LITERACY.RI.4.3 described in text. For CCSS.ELA-LITERACY.RI.4.7 students engage in rich images complementing the text and showing colorful science and engineering infographics and image media illustrating these concepts applying vocabulary terms. They'll see examples of a topics discussed, which gives them insight, especially when students lack access to see these inventions in person.

Florida - NGSSS

The Warm-up section begins with students reading to activate prior knowledge from Preparation for ELA.4.R.2.1 - ENGLISH LANGUAGE ARTS (B.E.S.T.). They will read short descriptions about each inventor and their inventions, the sequence as chronologically presenting the inventors' journeys, and finally the problem/solution of highlighting the challenges faced by these inventors and the solutions they developed. The text narrates how each inventor faced real-world problems or limitations and engaged in a process of tinkering, experimenting, and persevering to find better solutions.

Imagine

15:00

Learn about the principles of flight-the balanced and unbalanced forces acting on a kite to cause it to fly.

Engage students in reading and discussing the principles of flight, specifically the forces acting on kites and their structures. Discuss the importance of kite design in achieving flight and analyze the role of materials in kite construction. Explore the similarities and differences between kite structures made with spars and those without.

Tetrahedral Kites

  • Why did Bell use tetrahedrons in his kites?
  • How did Bell's experiments with kites contribute to aviation history?

Understanding Kite Control and Forces

  • What are the four forces acting on kites during flight?
  • Why is it harder to fly a kite on a day without wind?

Exploring Kite Structure and Materials

  • What is the purpose of the sail in a kite?
  • How do tails contribute to kite stability in high winds?

Connect the principles of flight discussed in the text to the broader context of aviation and aeronautics.

Read and answer questions in Imagine. Have a short group reflection. This section prepares students to engage the lesson. The listed student objectives are a basic platform to get started and students are encouraged to modify these and set their own goals based on their interests and areas for growth. Throughout the teaching of this entire lesson, the facilitator provides an opportunity for students to collaborate with each other and provide feedback on their individual or group project.

Create

30:00

Create a tetrahedron kite out of a single pyramid.

For Create, students can work independently to make a single module of the kite to test in the air. Once each student builds a tetrahedron, group 4 students work together to combine into a 4 cell Sierpinski kite in the Build section of this lesson.

NGSS

For 3-5-ETS1-1 - ENGINEERING DESIGN, students will consider constraints, such as the materials they have available, the time they have to complete the project, and any limitations when starting to build. For 3-5-ETS1-2 - ENGINEERING DESIGN, students understand how to design and build functional prototypes, as well as how to evaluate and refine their design through testing. And for 3-5-ETS1-3 - ENGINEERING DESIGN students engaged in this learning experience helps students understand how to design and build functional prototypes, as well as how to evaluate and refine their design through testing.

Build

45:00

Combine pyramids to create and fly a Sierpinski kite.

For 3-5-ETS1-1 - ENGINEERING DESIGN, students will consider constraints, such as the materials they have available, the time they have to complete the project, and any limitations when starting to build. For 3-5-ETS1-2 - ENGINEERING DESIGN, students understand how to design and build functional prototypes, as well as how to evaluate and refine their design through testing. And for 3-5-ETS1-3 - ENGINEERING DESIGNstudents engaged in this learning experience helps students understand how to design and build functional prototypes, as well as how to evaluate and refine their design through testing.

The Build section of this lesson is designed for students working in pairs or small groups to build 3 additional tetrahedrons with the single tetrahedron built from the Create section. They can assemble into a 4 cellular Sierpinski kite.

Reflect

30:00

Reflect on challenges to building and flying a kite.

As students progressed throughout this the lesson, they reflect on their learning with the following questions which can be discussed all together as a class or within each group. You can use the Student Journal asset as a helpful resource to capture ideas and process on the computer or printed ahead of time and distributed. This process includes assessing their own progress and identifies next steps to improve their project as progress into the next section Challenges.

Challenges

30:00

Opportunities to extend your thinking and prototyping skills through a fun variety of challenges!

When approaching the Challenges section, this is an opportunity for groups collectively to research a topic of interest in searching on their own or start from a list of student-friendly resources online. When exploring a topic of interest, student groups will apply this knowledge to extend their projects. Student groups can work with little guidance as they engage the card randomizer and pick a challenge to continuously iterate on their project model design. There are open-ended ideas to further improve on the watermill model to continue the design process.

Florida - NGSSS

For SC.35.CS-CS.1.2 - COMPUTER SCIENCE when students build a project, they are essentially creating a physical model of a system. Through engaging this hands-on activity from Create and Build, students develop a tangible understanding of how such systems and ideas work. The activity bridges the gap between science and engineering by allowing students to apply scientific principles (e.g., the transfer of energy) to an engineering challenge (building an effective invention). For SC.35.CS-CC.1.3 - COMPUTER SCIENCE have student groups share their improved prototypes and the solutions they've developed with the class. This sharing session can include feedback and suggestions for further enhancements.

ISTE Students

For engaging 1.3.D KNOWLEDGE CONSTRUCTOR and 1.6.C CREATIVE COMMUNICATOR have students decide and research their chosen topic to gain a deeper understanding on a topic of interest related to the lesson. They can research online or choose one from the provided list of topics. After they engage the research phase and once students have a good grasp of their chosen topic, pick a challenge card at the end of section. The challenges are based on real-world problems. Guide students to think of potential solutions to incorporate into their prototype previously built. This may involve making design modifications or adding new features to address the challenge.

NGSS

For 3-5-ETS1-3 - ENGINEERING DESIGN have students engage in further research after their first prototype is created from Create and Build.

NGSS

3-5-ETS1-1

Define a simple design problem reflecting a need or a want that includes specified criteria for success and constraints on materials, time, or cost.

Students will identify a design challenge considering specific needs or wants. Through hands-on exploration and discussions, they will determine the criteria for a successful solution while acknowledging constraints like materials, time, and cost. Assessment can be carried out by having students research related problems and their solutions, creating visual or physical representations of their findings, or presenting their understanding of the problem's criteria and constraints to their peers.

3-5-ETS1-2

Generate and compare multiple possible solutions to a problem based on how well each is likely to meet the criteria and constraints of the problem.

After understanding their design problem, students brainstorm multiple potential solutions. They will use hands-on techniques like sketching, model building, or creating simple mock-ups to visualize and represent their ideas. For assessment, students can engage in peer reviews to compare and critique each other's solutions, record videos explaining their proposed solutions, or organize a small showcase where they present and justify their ideas based on the criteria and constraints.

3-5-ETS1-3

Plan and carry out fair tests in which variables are controlled and failure points are considered to identify aspects of a model or prototype that can be improved.

With their proposed solutions in hand, students will design tests to evaluate the effectiveness and viability of their ideas. They will use hands-on approaches to control variables, conduct their tests, and identify failure points. As an assessment, students could maintain a detailed journal documenting their testing process, discuss their observations in group discussions, or create visual aids (like charts or slides) to represent their findings and suggested improvements.

ISTE Students

1.4.a Innovative Designer

Students know and use a deliberate design process for generating ideas, testing theories, creating innovative artifacts or solving authentic problems.

Facilitate brainstorming sessions where students generate creative ideas and potential solutions to the identified problem. Encourage them to think outside the box, consider diverse perspectives, and explore a range of possibilities. Guide students in designing and prototyping their innovative solutions using Strawbees and the micro:bit. Encourage them to consider the needs and constraints of their target audience and iterate on their designs as they refine their solutions.

1.4.b Innovative Designer

Students select and use digital tools to plan and manage a design process that considers design constraints and calculated risks.

Guide students in designing and prototyping their innovative solutions using Strawbees and the micro:bit. Encourage them to consider the needs and constraints of their target audience and iterate on their designs as they refine their solutions.

1.4.c Innovative Designer

Students develop, test and refine prototypes as part of a cyclical design process.

Teach students how to integrate the micro:bit into their prototypes to add interactivity, automation, or data collection capabilities. Guide them in programming the micro:bit to enhance their designs and address specific aspects of the problem or solution.

1.4.d Innovative Designer

Students exhibit a tolerance for ambiguity, perseverance and the capacity to work with open-ended problems.

Provide opportunities for students to test and gather feedback on their prototypes. Encourage them to iterate on their designs based on the feedback received, identifying areas for improvement and refining their solutions for better functionality, efficiency, or effectiveness. Have students document their design process, including sketches, diagrams, and explanations of their solutions. Encourage reflection on the challenges encountered, the creative problem-solving strategies employed, and the lessons learned throughout the innovative design process.

1.6.c Creative Communicator

Students communicate complex ideas clearly and effectively by creating or using a variety of digital objects such as visualizations, models or simulations.

Introduce students to a variety of digital tools and media that can enhance their communication. This could include graphic design software, multimedia creation tools, video editing software, or presentation platforms. Help students choose the appropriate tools based on their communication goals and the requirements of their project.

Common Core ELA

CCSS.ELA-Literacy.RI.4.3

Explain events, procedures, ideas, or concepts in a historical, scientific, or technical text, including what happened and why, based on specific information in the text.

Through the lens of project-based learning, one explores a specific event, procedure, idea, or concept from an informational text, developing a deeper understanding by engaging with the material in a practical manner. Using elements from STEAM, without singling out specific disciplines, the understanding of "what happened and why" is enriched. Engaging hands-on activities, such as manipulating materials or tools, allows for the internalization of the topic's specifics and underlying reasons.

CCSS.ELA-Literacy.RI.4.7

Interpret information presented visually, orally, or quantitatively (e.g., in charts, graphs, diagrams, time lines, animations, or interactive elements on Web pages) and explain how the information contributes to an understanding of the text in which it appears.

Engaging in project-based exploration, one can delve deep into various visual and quantitative elements, discerning the relationship between these components and the overarching text. Interwoven with STEAM elements, this exploration is enriched, allowing for a multi-faceted engagement with the material. Hands-on tasks, like rearranging or reproducing these visual and quantitative elements, aid in discerning their contribution to the text, ensuring a comprehensive understanding of the interplay between text and supplementary information.

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