Cover image
    Lesson

    Hydropower Inventions

    Strawbees Team

    Learn about the various mechanical inventions for laborious tasks eventually turning to utilize running water sources as renewable hydropower for a community. Create a mill and pour water over the wheel in a place where water can be collected and reused to power the movement to simulate a historical invention for grinding wheat and grains.

    Earth and Human Activity
    Energy
    Engineering Design
    Renewable Energy
    SDGs
    8-14+
    3:15:00
    Student Journal
    Guide - Simple Machines and Linkages

    Overview and Objectives

    Lesson Structure

    When students go through this lesson in each section the objectives they will learn are:

    • Warm-up – Recognize that inventors solve problems to make the world a better place.
    • Imagine – Explain how the iterative nature of design aims to continually improve human life through the watermill invention.
    • Create – Experiment with friction to create a mechanical invention that spins in water.
    • Build – Build a water-powered mechanical invention to propel a grindstone.
    • Reflect – Reflect on potential inventions such as the waterwheel to solve big problems in the world and how to improve hydropower with water conservation efforts.
    • Challenges – Extend water-related prototypes through open-ended challenges that link to Sustainable Development Goals.

    After this lesson students will be able to:

    • Explain the importance of inventions and inventing in human society.
    • Explore old mechanical inventions using water power as a source of renewable energy for laborious tasks.
    • Evaluate the advantages and disadvantages of hydroelectric power.
    • Experiment with friction to create a spinning machine to move a structure to simulate a grindstone for grain.
    • Invent a design to address the Sustainable Development Goals.

    Structure

    When starting Hydropower Inventions, you will be able to:

    • Recognize that inventors solve problems to make the world a better place.
    • Explain how the iterative nature of design aims to continually improve human life through the watermill invention.
    • Experiment with friction to create a mechanical invention that spins in water.
    • Build a water-powered mechanical invention to propel a grindstone.
    • Reflect on potential inventions such as the waterwheel to solve big problems in the world and how to improve hydropower with water conservation efforts.
    • Extend water-related prototypes through open-ended challenges that link to Sustainable Development Goals.